Movement: ▲▼►◄ / WASD
Fire: SPACE or Z
Use: LEFT SHIT or X
Reset: R

Known Issues:

  • Occasionally the player will clip through walls
    I think this is fixed? I changed the Rigidbody2D collision detection on the player to Continuous.
  • Enemies have a proclivity toward moving left
    Ha. Forget Random.Range() is min-inclusive and max-exclusive for integers.
  • No "win condition" yet :)