Movement: ▲▼►◄ /
Fire: SPACE or Z
Use: LEFT SHIT or X
Occasionally the player will clip through wallsI think this is fixed? I changed the Rigidbody2D collision detection on the player to Continuous. Enemies have a proclivity toward moving leftHa. Forget
Random.Range()is min-inclusive and max-exclusive for integers.
- No "win condition" yet :)