You need to find your opponents and defeat them, but your energy is always draining and you only have 5 shots. There are charging pads all around you where you can recharge your energy and shots, BUT! If you recharge on a pad, it TRANSMITS a pulse throughout the level, giving away your position. You can use the pulses from other players to find them and defeat them. If you lose all your charge, you'll lose one heart. Lose all your hearts and you die. You can also fire at other players to make them lose hearts, so watch out for stray shots. The fewer players there are left, the faster your energy drains, so defeat your foes quickly!

This is a 4-player split-screen there-can-be-only-one style game. It requires 4 controllers to play.

This game was created for Global Game Jam 2018 with PIGSquad.

PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMBoffin (Dylan Bennett)
Made withPICO-8
Tagsggj18, Global Game Jam, Local multiplayer, PICO-8, Split Screen
MultiplayerLocal multiplayer
Player countSingleplayer


Download 2 MB
so-gnar.p8.png 23 kB


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This is a really neat little game! I'm glad other people also upload their Pico-8 games to itch, as I am hoping to do the same at some point. I found you on BBS, and I am quite glad I did.

Thanks! This was a lot of fun to make. It was a good challenge for a 48-hour jam to get all four player viewports working the way I wanted, but I think it worked out well. :)


How did you use four controllers?

(1 edit) (+1)

To be honest, I never tried using the web version. However, when playing with PICO-8, I just have them connected to my computer and it worked fine. I didn't have to do anything special. In terms of code, when detecting button presses, you can use a second parameter (0 through 4) to ask for that button press for a specific controller. For example, btn(0, 2) gets the left button (0) from player 3's controller.


Thanks! That helps a lot. I never knew that there were more players than two.


Yeah, PICO-8 actually supports up to 8 players that way! I've yet to make one that supports that many, though. :)